Posts Tagged ‘background’

RE: 25 Invisible Benefits of Gaming While Male: Transcript

December 14, 2014

Many thanks to Linda for supplying this transcript!

[0:00] Thunderf00t: You know what’s fantastic about the new Feminist Frequency video—I mean really, REALLY fantastic—is it dispels in an instant the entire Anita Sarkeesian victimhood narrative—you know, the one where she’s only being targeted for being A WOMAN:

[0:19] Anita Sarkeesian: “-it’s actually men going after women in really hostile, aggressive ways. THAT’s what GamerGate is about. It’s about, like, terrorizing women for being involved in this industry.”

[0:30] Sarkeesian: “-you know, we have this larger culture in gaming. We’re a subset of—mostly male gamers have been viciously going after women and attacking them.”

[0:41] Sarkeesian: “-again, what I’ve described to you today is not unique to me in my experience. Every day, many women voicing their opinions online deal with a similar flood of slander and defamation designed to undermine their careers, their credibility, their resolve, and their confidence.”

[0:55] Thunderf00t: Remember, the reason she turns off comments is because of the harassment she receives as a woman:

[1:01] Anna Akana: “As unsettling as all of this is, the thing that disturbs me the most is the kind of personal backlash that Anita and her channel have faced. She’s had to turn off her comments and hide her like/dislike ratio. This is not okay. Please watch this video, and share.”

[1:15] Thunderf00t: But of course, if a man were to make exactly the same video, he would get no, um, harassment, right? Because only women get, uh, harassment, because they’re women, and it’s nothing to do with the outrageous dishonesty or the utterly stupid things that they say:

[1:33] Feminist Frequency: “We must remember that games don’t just entertain. Intentional or not, they always express a set of values and present us with concepts of normalcy.”

[1:51] Thunderf00t: Yeah, of course. If a man said something completely stupid, everyone would instantly take it “seriously” because he’s got a penis:

[2:00] Rick Perry: “I’m not ashamed to admit that I’m a Christian. But you don’t need to be in the pew every Sunday to know that there’s something wrong in this country when gays can serve openly in the military, but our kids can’t openly celebrate Christmas, or pray in school.”

[2:13] Thunderf00t: Which is exactly what FullMcIntosh says at the end:

[2:19] Jonathan McIntosh: “Because it was created by a straight, white man, this checklist will likely be taken more seriously than if it had been written by virtually any female gamer.”

[2:27] Thunderf00t: No, if a moronic man says something stupid, it’s taken no more seriously than if a moronic woman says something completely stupid. DEAL WITH IT. Cute thing is though, apparently Jonathan here so strongly believed that he would get no harassment for being a man and saying stupid shit, that he also took the precaution of disabling comments and ratings. After all, someone’s got to keep the world safe from the horror of free expression.

[2:56] Oh, and, by the way fellas, if you’re gonna herd people up to read stuff off an Autocue, at least move them far enough away from the Autocue that you can’t see that they’re READING IT OFF AN AUTOCUE. ‘Cos that kind of dispels the whole idea that these are, ‘honest people who really believe what they’re saying’.

[3:13] Then the fact that they all look like they’ve been selected and dressed by a PR company to represent a ‘white demographic’ of Joe everyman—I’m sure is pure coincidence. That said, I did recognize this guy who writes songs about feminism.

[3:29] Now firstly, I gotta give the guy credit. He does leave his ratings and his comments open, which does show a degree of maturity and honesty. And just like FullMcIntosh said, the message becomes instantly credible when it’s delivered by a guy. Right? . . . Oh.

[3:47] Nope, apparently a dumb message typically gets a bad rating no matter what your chromosomes are. You know, it’s almost like the flak that Anita Sarkeesian gets is nothing to do with the fact that she’s a woman, and it is in reality due to the fact that her premise that “videogames cause sexism” is about as bogus as Jack Thompson’s premise that “videogames cause violence”:

[4:15] clip: “-game industry lobbyists are quick to point out a total of nine federal courts have rejected so-called “studies” that videogames cause aggression.”

[4:23] Thunderf00t: which it turns out FullMcIntosh also believes: “Scientific consensus is that playing violent videogames increases aggression and aggressive behaviors. Amazing so many people are in denial” (radicalbytes).

[4:35] Yeah, right. Sure, people will just instantly take you seriously if only you’ve got a penis:

[4:42] McIntosh: “-because it was created by a straight, white man, this checklist will likely be taken more seriously than if it had been written by virtually any female gamer.”

[4:50] Thunderf00t: You muppets. But hey, I guess it’s a hard life spending a $160,000 on a project that raised 25 times more money than it needed:

[5:01] Sarkeesian: “I actually raised 25 times [applause] what I initially asked for.”

[5:09] Thunderf00t: Which is already years past its due date, and you haven’t even made half of the videos that you said you would.

[5:17] Akana: “This is not okay. Please watch this video, and share.”

Anita Sarkeesian, Glenn Beck, Jack Thompson DREAM TEAM! -Transcript

August 16, 2014

Many thanks to Linda for supplying this transcript!

[0:00] Thunderf00t: You know, Anita Sarkeesian has recently found herself in some goood company. According to her, just like Jack Thompson and Glenn Beck, games are actually a direct and significant influence on people’s behavior.

[0:14] So Glenn Beck was convinced that just merely pushing the buttons on the gaming control in the game Watch Dogs was actually teaching people how to hack mobile phones and computers!

[0:24] clip from “Glenn Beck: Violent Video Games”: “Watch Dogs allow the players to hack into cell phones, ATMs, drawbridges, even helicopters, to wholly envelop the lives of others . . . the idea here is they’re teaching you to hack, and then become the ultimate voyeur in other people’s lives—including their bedrooms—by hacking into their phones, and everything—everything that we talked about.”

[0:51] Thunderf00t: And Jack Thompson was declared by Machinima to be the number one enemy of gaming for his long history of claiming that video games actually teach people how to become school shooters.

[1:03] clips from “Jack Thompson on Nightline”, “Top 10 Enemies of Gaming”, “Women as Background Decoration: Part 1 – Tropes vs Women in Video Games”,: “Though the 130 million dollar suit was dismissed, Thompson is still convinced that these images inspired three murders.”
[1:10] “NUUMBER OOONE! Jack Thompson! Disbarred attorney Jack Thompson has long been an advocate against obscenity in pop culture . . . But this Jack Thompson fella, he sees obscenity as something different than you or I. Basically ANYTHING that offends his own delicate personal sensibilities. Over the years he’s sued or threated 2 Live Crew, N.W.A, MTV, Madonna, and recently he’s turned his attentions towards the video games.”
[1:36] “To him, this is not entertainment. It is a murder simulator.
[1:41] “Once a person is reduced to the status of objecthood, violence against that object becomes intrinsically permitted.”
[1:47] “You’re kicking, punching”
[1:49] “Violability occurs when, as Nussbaum points out, the objectifier treats the object as lacking in boundary-integrity, as something that it is permissible to break up, smash, break into.”
[2:01] “Ultimately shooting, cutting the heads off of people with machetes of people you don’t even know and don’t have a motive to be violent against.”
[2:07] “Since these women are just objects, there’s no need or reason for players to have any emotional engagement with them. Meaningful relationships or interactions are not even possible.”

[2:16] Thunderf00t: Indeed, not only did Machinima declare him the “number one enemy of gaming,” they claim that he was the ultimate end-game villain:

[2:24] clip from “Top 10 Enemies of Gaming”: “He is the ultimate level-boss to the gaming industry. Using videogames as scapegoat for tragic school-shootings, he said: “In every school shooting, we find that kids who pull the trigger are video gamers.
“He even suggested that the PS2 controller’s vibrations help condition gamers’ minds to enjoy killing.”

[2:42] Thunderf00t: Now Anita Sarkeesian must have watched all of this with a deep sense of envy, because she has declared herself to be the ultimate villainess—ah, sorry—correction, she claims that gamers have declared her to be the ultimate villainess.

[2:59] clip from TEDx Talks, “Anita Sarkeesian at TEDxWomen 2012”: “So, in their minds, they concocted this grand fiction in which they’re the heroic players of a massively multiplayer online game, working together to take down an enemy; and apparently, they casted me in the role of the villain.”

[3:12] Thunderf00t: Oh, I know, vanity and aspirational victimhood in one package. Yeah, damn straight, Anita Sarkeesian is pretty much exactly what you would expect from an unholy hybrid of Jack Thompson and that crazy woman from Amy’s Baking Company:

[3:29] clip from “Kitchen Nightmares Amy Bouzaglo Season 6 Episode 16 Part 1”: “I have issues with customers that are trying to be online bullies and say horrible things.”
“Online bullies?”
“I told them, I thought he was a loser, he was a moron.”

[3:38] Thunderf00t: So Jack Thompson claims that video games CAUSE SHOOTINGS. Glenn Beck claims that videogames CAUSE HACKING. And Anita Sarkeesian claims that videogames CAUSE SEXISM. Hey fellas, got a great question for ya: did the game Batman make you wanna dress up like a bat and fight crime as a vigilante?

[4:01] clip from “Jack Thompson on Nightline” “Centuries ago, it was the pamphleteers who were scolded for dragging down society. In the 50’s it was comic books, in the 60’s it was The Beatles.”

[4:10] Thunderf00t: However, meanwhile in reality with the sheer number of computer games played, the one thing that we CAN say with surety is that if there IS any link between behavior and playing computer games, it’s BLOODY weak.

[4:28] clip from “Jack Thompson on Nightline”: “Game industry lobbyists are quick to point out a total of 9 Federal Courts have rejected so-called “studies” that video games cause aggression.”

[4:35] Thunderf00t: But just so we’re clear how dishonest Anita was willing to be to come to this conclusion: she claimed that in the game Hitman: [Absolution] men were meant to get their rocks off to beating up the dancers and then controlling their dead bodies:

[4:49] clip from “Women as Background Decoration: Part 1 – Tropes vs Women in Video Games”: “Players are meant to derive a perverse pleasure from desecrating the bodies of unsuspecting virtual female characters. It’s a rush streaming from a carefully concocted mix of sexual arousal connected to the act of controlling and punishing representations of female sexuality.”

[5:05] Thunderf00t: The problem was that no one who played the game DOES that. Trust me, I watched at least 40 playthroughs and none of them attacked the dancers, ‘cos in Hitman, you’re not meant to kill innocent people. Indeed, you get penalized for it. So how can Anita then claim that this game is making people sexist?

[5:26] Well, obviously she’s gotta go beat the living crap out of these virtual women herself, then drag their bodies around in a big circle—and you know it’s her doing it, because the body starts right by the body locker that she’s eventually going to put it into, and then she drags it around in a BIIIG circle over the other body to make it seem as nasty as possible. That is, in reality the only people who play Hitman as a fantasy to kill women and desecrate their bodies, are feminists like Anita Sarkeesian. Indeed, it’s kind of ironic that if you actually listen to what she says:

[6:01] clip from “Women as Background Decoration: Part 1 – Tropes vs Women in Video Games”: “-derive a perverse pleasure from desecrating the bodies of unsuspecting virtual female characters. It’s a rush streaming from a carefully concocted mix of sexual arousal, connected to the act of controlling and punishing representations of female sexuality.”

[6:16] Thunderf00t: Anita’s footage of this part of Hitman is quite literally the only footage that I’ve seen anything even remotely like this. And quite how Anita’s strange fetish for violence against women in computer games proves that games cause sexism—I’m not quite sure. But yeah, with arguments as rigorous as that, it’s quite CLEAR why she’s got the same winning ratio as Jack Thompson. I mean, Anita’s arguments here are about as convincing as suggesting that team games encourage team killing. And just to prove it, here is some POWERFUL footage of Anita going on a team killer killing spree.

[6:55] clip

[7:08] Or it’s like her going griefing in Minecraft—that’s the practice where assholes go and destroy worlds which took people DAYS to make—simply so she can claim that the game is there to encourage and reward people for going griefing in Minecraft.

[7:24] clip from “Jack Thompson on Nightline”: “And it makes him an object of scorn in the gaming world. Kids who wear ‘I hate Jack Thompson’ t-shirts can trade blows with his likeness in the game Mortal Combat.”

[7:37] Thunderf00t: Interestingly though, while Jack Thompson was being inserted into videogames as a character who could be killed in numerous, violent ways, like having his body fed through grated, grinding, bloody wheels of one sort or another—that really didn’t offend Anita’s sensibilities. Apparently men being fed into thrashing machines doesn’t count as sexism, or harassment, or online bullying. However, when someone made a much simpler version of that game with Anita:

[8:07] clip from “16×9 – Dangerous Game: Tropes vs Women bullying”: “The games are not meant as a threat. They’re not meant to intimidate. He goes on to say he was criticizing your project as a person in the media.”
“To make a game to beat me up and then hide behind this idea of ‘we’re just trying to have a conversation’—I mean, I don’t think anyone would buy that. Or anyone would think that that was an acceptable form of communication.”

[8:28] Thunderf00t: Oh no! This must be a unique hatred of women in gaming! Because remember, if there’s one thing that Anita has taught us, it’s that it’s ONLY sexist when it happens to WOMEN. Well, I’m done. Can I have another $160,000 now?

[8:45] “This videogame character is dressed too sexily. I don’t like it! Change it!”
“I’m dressed too sexily and you don’t like it? STOP OPPRESSING ME!”

IF men acted like Feminists (Part 2): Transcript

July 12, 2014

[0:00] Thunderf00t: Now, many would think that Anita Sarkeesian has said some pretty dumb stuff over the years, and that therefore no one would take her seriously. Well actually, this year, 2014 she got an Annual Game Developers Choice Award. Specifically,

“The Ambassador Award, honoring someone who is helping video games “advance to a better place” through advocacy or action, is going to media critic Anita Sarkeesian, creator of Feminist Frequency, a video series that deconstructs representations of women in game and pop culture narratives”.

[0:38] Woow, that’s impressive! I mean there really aren’t many towering intellectuals who could lay claim to the title of a “media critic”.

[0:47] But what would it look like if men acted like feminists in “deconstructing the representations of men in pop culture narratives? Well I think it would look a little something like this:

[0:59] “So I got a lot of feedback from privileged women on my last video about why men shouldn’t be used as sword practice by females. This was mostly from women in denial about the serious, social-ableist-oriented, neo-gendered boundary-integrity issues that this problem causes.”

[1:20] “Firstly, they need to educate themselves on that it’s possible to both enjoy a media while simultaneously being critical of its more pernicious aspects. That’s why I always ensure that ratings and comments are disabled—for your comfort and convenience. After all, I AM telling you the truth. And only man-haters would want to allow those telling man-hating lies to confuse the clarity of what I am telling you.”

[1:48] “This is why we need BrotherlyBroadcast videos to be taught without opposition in schools, classrooms, and even universities. It’s only fair.”

[1:59] “In this sense, it’s good for us to remember that we are ALL influenced by the media we watch in a way that closely resembles homeopathy.”

[2:08] clip from Feminist Frequency, “Women as Background Decoration: Part 1 – Tropes vs Women in Video Games” : “While it may be comforting to think that we all have a personal force-field protecting us from outside influences, this is simply not the case. Scholars sometimes refer to this type of denial as a “third-person effect”, which is the tendency for people to believe that they are personally immune to media’s effects, even if others may be influenced or manipulated.”
“Paradoxically, and somewhat ironically, those who most strongly believe that media is just harmless entertainment, are also the ones most likely to uncritically internalize harmful media messages.”
“In short, the more you think you cannot be affected, the more likely you are to be affected.”

[2:44] Thunderf00t: “That is, the less you think you are affected, the more likely you are TO be affected. I mean, check out the extensive citations below, and you’ll see that I’m telling you the complete, academic, honest truth. But maybe that’s not enough for some people. Maybe there are some out there who say, ‘I’ve watched Star Wars a hundred times. I’ve never even once thought about turning into a Dark Lord of the Sith’; or, ‘I’ve watched The Matrix a thousand times. And no matter how much I think that it’s a fantasy, I still can’t dodge the bullets!’”

[3:20] “Well, facts really aren’t relevant here, because I’m citing feminist research. Specifically, over $30,000 of feminist research.”

[3:30] clip from Feminist Frequency, “Women as Background Decoration: Part 1 – Tropes vs Women in Video Games”: “In short, the more you think you cannot be affected, the more likely you are to be affected.”

[3:36] Thunderf00t: “The first thing that you have to realize, is just how much these games OBJECTIFY men. Again and again, the men in these games are just portrayed as objects to be acted on.”

[3:50] clip from TEDxYouth, “The Sexy Lie: Caroline Heldman . . .”: “We’re thinking about the object-subject dichotomy. Subjects act. Objects are acted upon.”

[3:57] clip from Feminist Frequency, “Damsel in Distress: Part 1 – Tropes vs Women in Video Games”: “is via what’s called the subject-object dichotomy. In the simplest terms, subjects act, and objects are acted upon.”

[4:03] clip from lacigreen, “SEX OBJECT BS”: “-the subject. Subjects act, while objects are acted upon. Now I know you’re thinking, ‘crazy Laci, what’s this got to do with sexuality?’ And the answer is: everything.”

[4:15] Thunderf00t: “Because, once something has been turned into an object, violence against that object becomes intrinsically permissible. Now I know there will be many out there who will say, ‘that’s absurd. I mean everyone knows that the streets are full of cars, which are objects. But if you try to smash those objects up, you’ll get arrested for vandalism; because, just because something is an object, that doesn’t mean that violence against it is acceptable’.”

[4:42] “Well, once again—facts are really not relevant here; because I’m citing feminist research. Specifically, over $30,000 of feminist research.”

[4:54] clip from Feminist Frequency, “Women as Background Decoration: Part 1 – Tropes vs Women in Video Games”: “Once a person is reduced to the status of objecthood, violence against that object becomes intrinsically permitted.”

[5:01] Thunderf00t: “The pattern of having men turned into objects by women such that they can be dehumanized and objectified such that the protagonist women in question can shoot them, hack them, or simply throw them to their deaths, is widespread in popular culture. It even encourages females to throw both old men and young male children off towers.”

[5:27] “Now, the more observant among you might say, ‘but the video you just showed, showed a man throwing a young boy off a tower’. Yes, that’s right—a man being puppeteered by feminist theory. Indeed it’s SO widespread now that almost ALL games are [oriented] to fulfill this deeply seated female need. Women are meant to derive this perverse sense of pleasure from having males desecrate the bodies of unsuspecting male victims. It’s a rush streaming from a carefully concocted mix of sexual arousal connected to having the subservient gender trait of males controlling and punishing representations of other males.”

[6:11] “In my previous analysis, I came to the CLEAR, academic conclusion that MEN killed by women is actually due to the influences of feminist theory in the mainstream media such as movies and interactive media such as games. And now we find that feminist theory is actually ALSO responsible for all men being killed by MEN.”

[6:34] “That is, feminist theory is DIRECTLY responsible for ALL the violent killings of men in the world. This is clearly a very serious issue, and requires IMMEDIATE action—not just sitting around and talking about it, but to take action. I mean, we could all sit around here whining all day and it won’t achieve anything.”

[6:57] “This requires something serious, not just talk—something radical, something totally different from complaining; something dramatic. I don’t know, maybe as severe as a hashtag. Or better still, we can get this subject unpacked and deconstructed by a pop culture critic such as myself; because we all know that pop culture critics are the intellectual gods of our time. And we all know that if you want something done properly THAT’S where you should go.”

[7:28] “I just want men to be whole, complete, non-disposable characters in movies and not to be shot, stabbed, or disposed of by women; or by men who have been subverted by the detrimental normalizations of feminist theory. Is that really such a big thing to ask from the movie and gaming industry?”

[7:52] “I mean, I don’t care that people say this would make a really dull game, and that no one would want to play it. And I don’t care that people say that it would be an economical failure; because we all know that “economic viability” is just another one of those buzz-words that is used by feminists so that they can continue making these computer games with their erotic fantasies about getting men to kill other men. You just don’t know what it’s like to be a MAN, knowing that any woman out there might use you for sword practice. And yet women still pretend this is not a big social problem.”

[8:29] “Well, I think we should end this. Don’t tell ME not to dress like an interchangeable target. Teach women not to kill. Or better still, don’t tell me to sleep with one eye open. Teach women not to stab people to death in their sleep; like in the film, Basic Instinct.”

[8:47] “Now, I know there will be many women out there who will try and distance themselves from this saying, ‘that’s absurd. I would never stab you to death in your sleep because I saw it in a film’. Well that’s exactly the sort of denial you would expect BECAUSE”:

[9:00] clip from Feminist Frequency, “Women as Background Decoration: Part 1 – Tropes vs Women in Video Games”: “Paradoxically, and somewhat ironically, those who most strongly believe that media is just harmless entertainment, are also the ones most likely to uncritically internalize harmful media messages.”
“In short, the more you think you cannot be affected, the more likely you are to be affected.”

[9:18] Thunderf00t: “That’s right. The ones who say that they are least affected are the ones who are most likely to stab you to death in your sleep. Remember, this is what $30,000 of feminist research looks like. So it must be true.”

[9:32] “Women simply can’t understand what it’s like to be used for sword practice because of their privilege. Women have the privilege of being able to express their sexuality while feminist theory has prevented men from expressing theirs; sometimes, physically.”

[9:49] “Now many women who have been brainwashed by this feminist theory will say that women don’t have privilege. Well yes, of course you can’t see your privilege. That’s like being raised your whole life in a red room, and then being taken out of that red room and being asked to describe what the color red looks like.”

[10:08] “But just because you can’t SEE your privilege, that doesn’t mean that it doesn’t exist, and you doubling down and denying your privilege—or even worse, asking me for evidence for it—is simply making the issue worse.”

[10:23] “And this is the reason why I make these videos on manlyism. And BrotherlyBroadcast Videos have been used in classrooms, high schools, universities, and even presidential speeches. Many a times, I received thank-you notes from parents who’ve used this material to educate their daughters, how stabbing a vulnerable man to death in his sleep with an ice pick, is BAAD. Remember, don’t teach ME to take precautions with MY safety. Teach YOUR daughter not to stab people.”

[10:56] “And with all this female privilege, is it any wonder that they’re incapable of understanding how hard it is, to be a man? In short, if you’re a woman, you are unqualified to tell a man what his oppression feels like. And no matter how much you feel the need to ‘femisplain’ why using men as target practice is just ‘harmless fun’, you just need to shut up and listen. You need to educate yourself on what it’s like to be a man. I mean, this is manlyism 101 here. We need for you to become manlyists, the radical belief that men shouldn’t be used for female sword practice; because if you’re not a manlyist, then you’re a bigot. A sexist bigot. I mean, there is nothing in between.”

[11:43] Clip from “Gloria Allred: If You’re Not a Feminist, Then You’re a Bigot”: “I often say that if you’re not a feminist then you’re a bigot. I mean there is nothing in between.”

Many thanks to Linda for providing the transcript!

IF Men acted like FEMINISTS! (transcript)

June 29, 2014

 

[0:00] Thunderf00t: You ever sat down and wondered, what it would look like if men saw the world like pop-culture-feminists like Anita Sarkeesian? Well if you sit down and think about something, and DON’T conclude that you’re the victim, then you’ve just not thought about it long enough.

 

[0:16]: Well I think it might look a little something like this:

 

[0:19]: “In this video, we’re going to examine the trope of men as female target-practice. Now it’s no secret that throughout pop culture—in movies, videos, and computer games—that men are universally portrayed as little more than background objects that can be: shot, stabbed, or disposed of, without real world consequences, while simultaneously, feminist theory prevents this from being done to the women.”

 

[0:47]: “Now, remember, it’s possible to enjoy a media while simultaneously being critical of its more pernicious aspects and the socially harmful myths that it propagates.”

 

[0:57]: “In this series, we will critically examine, from a “pop culture perspective, the trope of expendable men as female target-practice, and how this trope perpetuates and normalizes the acceptability of violence against men.”

 

[1:14]: “Now it’s well-known that Hollywood glorifies and encourages female violence against men. Indeed, it’s steeped in it. Like in this film, Misery, named after the man’s suffering in this film, where Ms. Chastain breaks the ankles of honest writer, Paul. It extends pervasively through modern media, where it’s seen that holding an un-consensual man captive against his will just because you like him, is fine.”

 

[1:45]: “Like in this Pink video, where we are encouraged to vicariously enjoy a man being held captive against his will, for no other reason than erotic entertainment of a female.”

 

[1:57]: “And notice, how fem-o-centrically sexist these videos are, in that the woman is fully allowed to express her sexuality while the man is simultaneously and physically precluded from expressing his.”

 

[2:12]: “Or in this Lady Gaga video, which takes it one step further, where she’s actually seen to set fire to the man and taking his property, sexualizing the aspects of a man that don’t even require him to be alive.”

 

[2:27] clip from Feminist Frequency, “Kanye West’s Monster Misogyny”: “I think that bears repeating. This video fetishizes the aspects of women that don’t even require us to be physically alive.”

 

[2:34] Thunderf00t: “You know, I’ve often heard it said, that in the game of feminism, men are not the opposing team. They are the sword practice.”

 

[2:41]: “In the film Kill Bill, a film whose very title glamorizes and normalizes the idea that fatal acts of violence against men are acceptable, and indeed should even be actively sought out.”

 

[2:55]: “Here, the interchangeability and disposable nature of these men is formally conveyed to the audience by virtue of the fact that they all wear masks. We are left with no other option, but to conclude that these men are genericdehumanized objects with no distinguishing features.

 

[3:13]: “This is emphasized by the fact that we have no connection to these men. We know nothing about them. What are their names? What do they do at weekends? What sort of things do they seek out in a life partner, and so on? No, the only thing that we know about these people is they are utterly disposable. And the only thing left for the protagonist to decide is in which order to kill them.”

 

[3:36]: “We are simply left with the understanding that men are strictly indistinguishable, violable objects. And once they have been reduced to the level of objects, it’s okay for the protagonist to kill them with no more emotional investment than throwing away a fast-food container.”

 

[3:54] clip from Feminist Frequency, “Women as Background Decoration: Part 1 – Tropes vs Women in Video Games”: “The dehumanization caused by objectification inevitably leaves us to the concept of disposability.”

 

[4:00] Thunderf00t: “Again and again, we see the perpetuation of the widespread and regressive belief that the male’s primary role is that of mobile target-practice. And that’s a pity, because this medium presents such a great opportunity to explore why males shouldn’t be used for sword practice.”

 

[4:19]: “But that’s not what’s happening here. Here, it is clear that these men have been reduced to the level of objects. And once they’ve been reduced to the level of objects, you should feel no more pity about cutting them up with a sword, than a pizza.”

 

[4:33] clip from Teenage Mutant Ninja Turtles  

 

[4:45] Thunderf00t: “Remember, subjects act. Objects are acted upon. That’s what feminism taught me.”

 

[4:51] clip from TEDxYouth, “The Sexy Lie: Caroline Heldman at TEDxYouth@SanDiego: “We’re thinking about the object-subject dichotomy. Subjects actObjects are acted upon.

 

[4:58Clip from Feminist Frequency, “Damsel in Distress: Part 1 – Tropes vs Women in Video Games”: “-is via what’s called the subject-object dichotomy. In the simplest terms, subjects act, and objects are acted upon.”

 

[5:04] Thunderf00t: “And these days, the indoctrination of impressionable children, starts younger and younger.”

 

[5:10]: “Like in the movie Kick Ass, where a young woman is shown just how exciting it is to go on a killing spree of men. After all, they’re only objects, right? It’s not like killing them should have any real world consequences. Like explaining to the children of this poor, defenseless man”:

 

[5:29] clip from Kick Ass

 

[5:30] Thunderf00t: “-killed in cold blood, as to why daddy won’t be coming home tonight.”

 

[5:35]: “Even law enforcement officers in the line of duty, are not spared from this trope of men as target-practice. It should be noted, that in all of these media, the portrayal of men is universally sexist. The women are allowed to project their sexuality in many aspects, while simultaneously this female privilege is strictly denied to the men, who must remain as generic objects.”

 

[6:05]: “Seriously, could this sexism be any more explicit than in this scene, where the only two clearly distinguishable people in the room, and the ones with speaking roles, are women, where the rest of the room is full of identical men, whose only purpose in the film is to gurgle blood, as they like dying slowly, on the floor.”

 

[6:26] clip from Kill Bill: Vol. 1

 

[6:31] Thunderf00t: “Universally, feminist theory dictates that men are robbed of their sexuality during these scenes where women are simultaneously privileged to be able to appear as thoughtful, independent, sexually appealing, protagonists.”

 

[6:50]: “Sometimes this is graphically true, as seen in the film, Serenity, where the men are literally portrayed as savages, who the female is valiantly fighting to defeat.”

 

[7:02]: “Or in Shawn of the Dead, where there is little distinction made between the men, and the zombies.”

 

[7:08]: “Even in children’s programs, it’s portrayed that because men are not really human, it’s okay to kill them with fire.”

 

[7:16] clip from Sailor Moon [?]

 

[7:25] Thunderf00t: “This is now being taken into a new realm with interactive media, such as videogames, where female protagonists are given a subliminal manual on how to destroy cars with a few swipes of a bat, and killing unsuspecting males by jumping on them from behind and launching into savage, and unprovoked fatal attacks, is seen as a good thing—something for fun.”

 

[7:49]: “The game mechanics encourage this. The men are seen as nothing more than something to be shot, beaten, or blown up for fun. Men, as target practice. Again, once the male has been reduced to the level of object, it’s okay to kill them. Because that’s what feminism taught me about the subject-object dichotomy, is once people have been reduced to the level of object, it’s okay to kill them.”

 

[8:15] clip from Feminist Frequency, “Women as Background Decoration: Part 1 – Tropes vs Women in Video Games”: “The dehumanization caused by objectification inevitably leads us to the concept of disposability.”

 

[8:21] Thunderf00t: “It even glamorizes the female execution of law enforcement officers in the line of duty, by striking a happy and indifferent pose next to the body of the police officer she’s just brutally murdered. Let’s just say that again: these games glamorize women killing exclusively male officers in the line of duty.”

 

[8:45]: “So these interactive algorithms transmit near constant cultural affirmation that female violence against men is acceptable—and, even virtuous. It’s simply the only message being transmitted on this Feminist Frequency.”

 

[9:02]: “So why does any of this matter? Why should it matter if young women are being sent messages about killing men in uniform? Well the obvious—and negative—impacts have been studied extensively over the years. And it’s been found to have a widespread, negative effect on the behavior of women. And the effects on all people are quite clear and very serious. Research has constantly shown that games like this negatively impact female perceptions about real-world men, and reinforces socially harmful myths about the acceptability of using men, as sword practice.”

 

[9:43]: “And that’s all without taking into account how videogames allow a more interactive role for the impressionable women, and encourages a more participatory form of this sadistic enjoyment of violence against men. In these ways, the systems work to facilitate female violence against men, into turning it to a form of play; something to be amusing and entertaining.”

 

[10:09]: “This forces female consumers of this media to become complicit with the game developers in making fatal violence against men a participatory activity. Scholars have again and again found that this has a profound impact on women’s behavior.”

 

[10:27]: “Now, inevitably, whenever these game mechanics, or the clear academic findings are questioned, many female consumers of this media try to dismiss themselves or distance themselves from the issue by insisting that they don’t personally partake in the options to kill men.”

 

[10:45]: “But if they do, or if they don’t, does not change the fact that the object was designed and placed in that environment for that explicit function. A game designed to normalize that it’s okay for women to kill men, is still a game designed to normalize the disposable concepts about men, whether you choose to use it, or not.”

 

[11:06]: “And this we’ve recently been taught. While many might think they have a personal force field that shields them from the effects of these games, this is simply is not true”:

 

[11:15] clip from Feminist Frequency, “Women as Background Decoration: Part 1 – Tropes vs Women in Video Games” “In short, the more you think you cannot be affected, the more likely you are to be affected.”

 

[11:20] clips from The Matrix, Iron Man 2, Kick Ass, Kill Bill: Vol. 1

 

[11:39] clip from Feminist Frequency, “Women as Background Decoration: Part 1 – Tropes vs Women in Video Games” : “While it may be comforting to think that we all have a personal force field protecting us from outside influences, this is simply not the case. Scholars sometimes refer to this type of denial as a “third-person effect”, which is the tendency for people to believe that they are personally immune to media’s effects, even if others may be influenced or manipulated.”

“Paradoxically, and somewhat ironically, those who most strongly believe that media is just harmless entertainment, are also the ones most likely to uncritically internalize harmful media messages.”

“In short, the more you think you cannot be affected, the more likely you are to be affected.”

 

[12:16] Thunderf00tI CANNOT BELIEVE that she comes out with this BULLSHIT!

 

Many thanks to Linda for supplying the transcript! 🙂