[0:13] Thunderf00t: Yep. She sees the oppression of women everywhere.
[0:17] clip: âWomen are being institutionally oppressed all the time, in nearly every facet of our livesâ
[0:21] Thunderf00t: Now, in many ways, Anita using her âpop critic skillsâ-
[0:26] clip: âNow, Iâm a pop culture criticâ
[0:27] Thunderf00t: -to show how oppressed women are, has made it almost a very cartoony, caricature trope of the modern feminist.
[0:34] clip:
[0:48] Thunderf00t: That is, Anita has become the âstraw feministâ. Which she has previously claimed was merely a sexist trope to undermine feminism.
[0:57] clip: âEvery now and then in Hollywood-land, the character thatâs identified as âfeministâ will magically make its way through the production process and appear on our television screens. Unfortunately, this is almost never goodâ
âIâve heard it said that in the game of patriarchy, women are not the opposing team; they are the ballâ
âHollywood writers rely on one of the most deceptive and disgusting tropes ever to be forged in the fires of Mount Doom. That trope is called the straw feministâ
âWomen are being institutionally oppressed all the time, in nearly every facet of our livesâ
âIn television and movies, the straw feminist works by deliberately creating an exaggerated character of a feminist, which writers then fill with a bunch of oversimplifications, misrepresentations, and stereotypesâ
âBecause itâs basically a choose-your-own-patriarchal-adventure porno fantasyâ
[1:42] Thunderf00t: That is, she is not challenging stereotypes. She is reinforcing and fitting into them.
[1:47] clip: âThe goal is to make feminists and our movements look completely ridiculous, over-the-top, and unnecessary.â
âItâs an old, yet effective tactic. But clearly itâs working. Because I often hear young women say, âI believe in the equal right of women. But, Iâm not a feministââ
[2:01] Thunderf00t: Now, personally speaking, so, broad egalitarianâyou know, someone who thinks that everyone should be treated fairlyânot just women. I like to use words like oppression to mean things like, this:
Or, words like âpatriarchyâ to describe cultures like this:
[2:18]: To use the word âpatriarchyâ to describe situations like this:
[2:22] clip:
[2:30] Thunderf00t: -merely reduces the word to a trivial level of first world problems.
[2:35] And believe me, no one has done more, or worked harder, to undermine the impact of these words, than modern feminists like Anita Sarkeesian.
[2:45 clip]: âThe goal is to make feminists and our movements look completely ridiculous, over-the-top, and unnecessary.â
[2:51] Thunderf00t: for instance, Anita wants to uh, research games, of all things to find out just how much society is oppressing her.
[2:59]: Now, in science where weâre genuinely interested in discovering the unknown, we have a tradition. That is, you start with the research. And that after youâve done the research, you draw your conclusions. This is the antithesis, of things like creationist research, where you start with the conclusions, and then you go to research things to show that your initial prejudice was correct. And this is also how Anita Sarkeesian does âresearchâ. That is, she starts with the conclusion:
[3:30] clip: âMany games tend to reinforce and amplify sexist and downright misogynist ideas about womenâ
[3:36] Thunderf00t: And then asks for funding to go and do the âresearchâ, to support these prejudices.
[3:41] clip: âAs you might imagine, this project requires an enormous amount of research. This is an incredibly ambitious project, because of the scope and scale of the research and production involved. So please donate any amount you canâ
[3:53] Thunderf00t: Now in her first video, she seemed to particularly pick on Mario.
[3:57] clip: â-four Super Mario Brothers, Super Mario Brothers 2, Mario games, Mario Brothers, Mario, Super Mario Brothers, Mario Party, Mario Sports, and Mario Kart, Super Mario series, Super Mario, Mario, fan of the Mario and Zelda franchiseâ
[4:08] Thunderf00t: Thereâs just one problem with the Mario example. Mario, just so we are clear is an Italian plumber. It really is hard to think of a more underrated, underprivileged, disposable, and instantly forgettable male.
[4:26]: Peach, on the other hand is A PRINCESS. Well, no privilege there then. Oh, Iâm sorry. Did your pop culture critic feminist and womanly skills miss that?
[4:38] clip: âNow, Iâm a pop culture critic. I am a feminist, and Iâm a womanâ
âBecause, you know, nothing is worse in a patriarchal society than being a woman. Except maybe being a feministâ
[4:48] Thunderf00t: Iâll make this simple for you, Anita. Really, really simple. You claim as a hypothesis all you want, that woman not being portrayed as you want in video games, is making society misogynistic.
[5:02] clip: âThe pattern of presenting women as fundamentally weak, ineffective, or ultimately incapable, has larger ramifications beyond the characters themselves, and the specific games they inhabit . . . We have to remember that these games donât exist in a vacuum. Theyâre an increasingly important and influential part of our larger social and cultural ecosystem . . . The reality is, this trope is being used in a real-world context, where backwards sexist attitudes are already rampantâ
[6:32]: Hell, the people who claim that videogames make people more violent have a far better case than your claim that they make people sexist. And their claims have thus far, proved to be all but inconsequential.
[6:45]: The problem is of course, that people have claimed since time immemorial that violent fantasy media makes people more violent. Problem is of course, with the huge amount of violent video games played, there appears to be no clear correlation of violence in society. Meaning that any social vector, if it exists at all, is small. And they have a far, far, FAR stronger case than you do. Really, really, simple Anita.
[7:14]: Playing Assassinâs Creed does not increase your chances of becoming an assassin; because itâs a fantasy game.
[7:22]: The fact that you kill hundreds of people in this game, doesnât make you any more likely to be a killer, than the fact that you died hundreds of times means that you wonât mind dying anymore. Because fundamentally, people can distinguish between reality and fantasy.
[7:38]: So, really, Anita. Where is your demonstration that the generation that enjoyed getting this Italian plumber, to rescue this princess from a giant turtle monster that are any more likely to be sexist? EXACTLY. These games are about as likely to make you sexist, as they are likely to make you think that violence against turtles is acceptable.
[8:04]: And this is why the fundamental premise of your entire video series is bullshit. And it will remain to be bullshit. Until you can actually demonstrate a link.
[8:17]: This is what happens when your idea of âwell-researchedâ is to merely go and look for patterns that support your initial prejudices.
MANY thanks to Linda for creating this transcript đ
[0:00] Thunderf00t: So, Anita Sarkeesian of Feminist Frequency was recently on CNN.
[0:06] clip: So I announced my intentions to create a video series examining the way women are portrayed in video games. And I was attacked by a section of male gamers. And I think part of the attack was based on their attempt to preserve the status quo of gaming as a male-dominated space, and all of the privileges and entitlements that come with an unquestioned boys club.â
[0:28] Thunderf00t: Well thatâs one version of her ârealityâ, Anita. But hereâs one that may be closer to the truth. You see, there was this gaming community that was about, well, playing games. And then you come along with this massively self-centered, and entitled behavior, throwing out these great shovels of troll-bait, saying, âwhy isnât this gaming community pandering to my social preferences?â Then, when you get the utterly predictable backlash of anyone who says such stupid shit online, you act surprised.
[0:58] Incidentally, Anita, I find it curious that itâs almost six months after youâve given your TED Talk, the one which you were so proud that your fans had given you $150,000.
[1:09] clip: âI actually raised twenty-five times what I initially asked for . . . nearly seven thousand individuals contributed to make my âTropes vs Women in Videogamesâ project bigger, and better, and more expansive than I could ever have imaginedâ
[1:26] Thunderf00t: Now, sure, I could note itâs almost a year since this project was funded to the tune of twenty-five times what you asked for. And thus far, this project of yours, the one thatâs gonna be-
[1:38] clip: âbigger, and better, and more expansive than I could ever have imaginedâ
[1:41] Thunderf00t: -consists of ONE single twenty-minute video. Thatâs all youâve made in an entire year.
[1:50] clip: âInstead of just being five videos, itâs now thirteen videos, plus a classroom curriculum that educators can use for free.â
[1:56] Thunderf00t: And to be honest, the video that you made was of the caliber that I would estimate is about two working days of effort in it. But thatâs not what I noticed here, Anita. I find it curious, in that almost six months since your TED Talk, the one which you were so proud of all the money youâd raised, and this CNN interview, which was curiously titled: âOnline trolls attack feminist media criticâ. Now, what I noticed is, that youâve not only apparently not changed your outfit, or your earrings, your hairstyleâbut not even one single word of your troll baiting/professional-victim routine.
[2:33] clip: â-larger implicit goal here is that theyâre actually trying to maintain the status quo of videogames as a male-dominated space . . . was based on their attempt to preserve this status quo of gaming as a male-dominated space . . . and all of the privileges and entitlements that come with an unquestioned boys club . . . and all of the privileges and entitlements that come with an unquestioned boys club.â
[2:55] clip: âSo, in their minds, they concocted this grand fiction, in which theyâre the heroic players of a massively multiplayer online game, working together to take down an enemy. And apparently, they casted me in the role of the villain. And what was my big diabolical master plan? To make a series of videos on YouTube about womenâs representations in games.â
[3:14] Thunderf00t: But the crazy thing is, Anita, I can find no evidence for this âgrand conspiracyâ anywhere outside of your head. At least, beyond your claims that it exists. In fact, a quick search for images of you online shows that the internet has been far kinder to you, than it has been to me.
[3:33] but the gaming community constitutes all walks of life: libertarians, democrats, republicans, blacks, straights, gays, whitesâwhatever. And in many ways, itâs the ultimate, non-discriminating, and fair playing field. Which means in the sort of games that I play, when you get into the arena, the only thing that matters is: can you shoot faster, and more accurately than your opponent? Thatâs the only thing that matters. There is no socially constructed oppression for you underachievers to blame your failures on.
[4:08]: Well, maybe lag. If you cannot compete in such an arena, you cannot blame this on anything, other than your lack of ability, or your lack of performance.
[4:20] clip from The Matrix and âmras and feminists arguing at u of t mra event,â Fatal1ty
[5:05] Thunderf00t: Even back in the day, when I was playing as part of a clan, we had the most incredibly diverse group Iâve ever been in. We had a gun libertarian, we had a progressive liberal. We had an immigrant Mexican, and a republican police officer. And some Ivy League researcher. This was a group I wouldâve never usually met or socialized with. But in the arena, none of that mattered. The only thing that mattered was I knew these people played well. And I could trust them to cover me. Especially in games like capture-the-flag. And thatâs why, as a clan we played well. Because we mostly understood that we were here to play the game. Not to fight over political, or social issues.
[5:49]: Thatâs why itâs called The Gaming Community.
And, yeah, curiously enough, Anita you go into this community with this outrageously over entitled attitude, and expect everyone to change their behavior to service your social whims. And then, of all things, to complain when thereâs a backlash against your shit-stirring antics.
[6:10]: This is the metaphorical equivalent of going in to sayâoh, I dunnoâa baby clothes knitting society, and start demanding that they make it less about the âprivilegesâ and âentitlementsâ of the dominant and unquestioning girls club; that they make it less homophobic and more welcoming to libertarians. And then, wondering why everyone thinks youâre a shit-stirring douche. And then you turn around and say, âAah! Look at that backlash to my troll-baiting. That just proooves how much sexism and homophobia there is in a baby [clothes] knitting society.â
[6:45]: But anyway, this is the part where it goes hilariously off-script:
[6:50] clip: âWhat do you say about people who say, âdonât feed the trollsâ?â
[6:59] Thunderf00t: Oh, you just got served, Anita. That coy little smile of: âoh my. She knows about trolls on the internetâ. Itâs almost like they read the comments on your YouTube channel, and came to the conclusion, âthis girl is just crying wolf. She brings nothing in the way of intellectual content, so sheâs playing the best card she can.â And thatâs to hold up this pathetic handful of trolling activity so she can get the attention for her professional victimhood.
[7:28] And then to claim that the community that for the large part only cares about gaming, actually has some scheming plan to keep women out of this fictitious boys club.
[7:39] clip: âlarger implicit goal here is that theyâre actually trying to maintain the status quo of videogames as a male-dominated spaceâ
[7:47] clip from The Matrix, Fatal1ty
[8:06] Thunderf00t: But Anita recovers quickly, and gets back onto point.
[8:09] clip: âWhat do you say about people who say, âdonât feed the trollsâ?
âUm, I think that that is a pretty good attitude to take. Um, but I think thereâs a difference between not engaging one-on-one with the trolls. I think thatâI never spoke to any of the people harassing me directly . . . Thereâs a sort of conception that what happened to me was trolling. Um, and trolling is largely thought of as, one individual whoâs trying to get a rise out of another individual. And what happened to me was really a cyber-mob, right? It was thousands of individuals coming after me who were loosely working together.
[8:45] Thunderf00t: Bullshit, Anita. You say dumb shit online, you can EXPECT to get trolled by thousands. And yeah, when you get trolled by thousands, those trolls will occasionally end up talking to each other. This isnât a manifestation of people conspiring together to discredit you. This is just trolls, passing in the night, and laughing at the stupid shit that youâve said.
Many thanks to Linda for supplying the following transcript đ
[0:00] Thunderf00t: So Feminist Frequency has put a lot of work, and research, into her latest video of âTropes vs Womenâ:
[0:07] Clip: âEach video in this new series will be between ten and twenty minutes long, with well-researched, in-depth analysisâ
[0:13] Thunderf00t: Indeed, Anita told us just how seriously she would take the research on this video:
[0:18] clip: âAs you might imagine, this project requires an enormous amount of researchâ
[0:21] Thunderf00t: -using her skills as a âpop culture criticâ
[0:24] clip: âAs a pop culture criticâ
[0:25] clip:Â âNow, Iâm a pop culture critic. I am a feminist, and Iâm a womanâ
[0:29] Thunderf00t: To make sure that this was very well-researched:
[0:32] clip:Â âThis is an incredibly ambitious project because of the scope and scale of the research and production involvedâ
[0:37] Thunderf00t: Well letâs just see how well-researched this video actually was, shall we?
[0:41] clip: âSo, without further ado, letâs jump right into the damsel-in-distressâ
[0:45] Thunderf00t: For instance, she describes Double Dragon Neon, like this:
[0:48] clip: âMost recently, Double Dragon Neon in 2012 reintroduced new gamers to this regressive crap, yet again. This time in full HDâ
[0:56] Thunderf00t: -without mentioning that the game Double Dragon Neon ends like this:
[1:09] some guy: Awww! Right in the baaalls!
[1:13] Thunderf00t: Which I kid you not, she then goes on to describe like this:
[1:16] clip: â-pattern of presenting women as fundamentally weak, ineffective, or ultimately incapable, has larger ramifications beyond the characters themselves. And-â
[1:24] Thunderf00t: Yeah. Thatâs right. The game that ends with Marian, breaking a twenty-foot tall, super-space lich man in half like a toothpick, by punching him in the balls, is apparently:
[1:36] clip: âthe pattern of presenting women as fundamentally weakâ
âineffectiveâ
âor ultimately incapableâ
âhas larger ramifications beyond-â
[1:47] Thunderf00t: I think weâre gonna have a fundamental disagreement about what constitutes âwell-researchedâ here, Anita. Now, this really wasnât the best damsel-in-distress you couldâve used in your first âTropes vs. Womenâ video.
I mean, really, did you have to start with a straw man in the title? Do you really think that tropes as specifically adversarial to women? Maybe I should title this video in a reciprocatively fair fashion. Maybe something like: âFeminism versus Factsâ. You know, not just scoring on the parody, but on the alliteration as well.
[2:21] But like I say, Feminist Frequencyâs ability to find patterns that donât exist, is rivaled only by her ability to miss the most important, and bloody obvious pattern of all: these games are not made to keep feminists happy. These games were not designed to subjugate women. These games were designed to be fun to play, and thereby make a profit for the designer. And this is the point [that] seems to have completely eluded Feminist Frequency during her twenty minute analysis. And yeah, this does mean that in the case of the original Double Dragon, that if youâve only got about seven seconds to explain the plotâtrust me, seven seconds. I timed herâthen the characters are obviously gonna tend to be fairly one-dimensional, and the storylines, simple.
The damsel-in-distress of course, is just one of the simple story lines you can set up very easily. Why? Because most people in healthy relationships care for each other and therefore, immediately willing to make significant sacrifices for their loved ones.
Indeed, the very fact that theyâre willing to make such sacrifices does not show that you are thinking as your partner as the âballâ in the âgame of patriarchyâ-
[3:34] clip: âIâve heard it said that in the game of patriarchy, women are not the opposing team. They are the ball.â
[3:39] Thunderf00t: -but itâs in fact a token of how much you care about them. I mean, let me just give you a couple of scenarios here, Anita. Billyâs girlfriend gets punched in the stomach, and abducted by a gang of thugs. Which of the following options defines the healthier relationship? That, he immediately sets out, risking his own safety to try and protect his loved ones. Or that he decides, âsheâs a grown adult and can look after herselfâ. And then goes home to polish his car.
[4:09] clip from American Beauty: â1970 Pontiac Firebird. The car Iâve always wanted, and now I have it. I RULE!â
[4:14] Thunderf00t: Personally, Anita, I think that most women would regard the latter, as a relationship-ending lack of commitment. But Anitaâs take on an abducted loved one, is a little different.
[4:26] clip: âOne way to think about a damseled character is via whatâs call the subject-object dichotomy. In the simplest terms, âsubjectsâ act, and âobjectsâ are acted upon. The subject is the protagonist, the one who the story is centered on, and the one doing most of the action.
So the damseled trope typically makes men the subject of narratives, while relegating women to the role of object. This is a form of objectification, because as objects, damseled women are being acted upon. Most often becoming or reduced to a prize to be won, a treasure to be found, or a goal to be achieved.â
[4:58] Thunderf00t: Or a loved one to be helped. I mean, Jesus girl, you are one sick puppy. So in your mind, if my girlfriend gets abducted, I canât want to protect her. Or to keep her safe, without turning her into an object.
[5:12] clip: â-while relegating women to the role of object. This is a form of objectification, because as objects, damseled women are being acted upon.â
[5:19] Thunderf00t: I mean, damn. I thought I was cold. But thatâthatâs inhuman. Even the raptors in Jurassic Park showed more empathy than that. I mean really, by your feminist reasoning here, hospitalsâyou know, the places where patients come to be âacted onââare actually âobjectification centersâ, where people are turned into merely objects to be acted on. And doctorsâtheyâre not medical help providers. Theyâre the biggest objectifiers of all. Or the police. When someone gets abducted, are the police now to sit idly by because they canât help without turning the abductee into an object? Yeah, itâs something they learned in Anita Sarkeesianâs âfeminism classâ. And this is the âwell-researchedâ feminism that you werenât taught in schools.
[6:04] clip: â-including seven new bonus videos, and a classroom curriculumâ
[6:07] Thunderf00t: Yes, it really is this simple. Itâs a sign that someone cares, that they are willing to make these sacrifices.
[6:13] clip from Star Trek (2009)
[7:21] Thunderf00t: This is a concept powerfully understood by almost anyone, with a sense of human empathy. Now sure, you can overanalyze this till you come out with your desired conclusions. Like, how selfish George was to rob his pregnant wife of a sense of agency by acting on her, and turning her into an object in the game of patriarchy. But your game, not only displays an inhuman lack of empathyâitâs facile.
Look, Iâm gonna use this exact scene that you take from Dragonâs Lair in your Damsel in Distress video. And use my âwell-researchedâ âpop culture critic skillsâ to come up with a similarly bogus conclusion to yours:
[8:26] Thunderf00t: â-without the cerebral intervention and puppeteering from an intellectually manipulative woman. Itâs simply turning men into barely house-trained Neanderthal objects, for the purpose of doing the dangerous work for a woman.â
[8:41] some guy:Â âIâm starting to feel bad. Like, I love my girlfriend Marian. But like, these guys didnât actually do anythingâ
[8:52] Thunderf00t: âWe have to understand that such derogatory stereotypes are detrimental to our society and our cultural ecosystem. But to see really how much this regressive crap degrades men, you only have to compare how many ways there are for the princess to die in this game versus the knight. Thatâs right, the whole game is one purpose-built, giant death-trap for the man. And whereof by some miracle he survives, he wins the honor of being puppeteered for some object by the princess.
Or, for that matter, letâs compare how many coherent sentences either can offer. The knightâs only dialogue in this entire game is screams, and of muffled screams, as heâs killed over, and over, and over again. Why couldnât he be a thinking hero, who talks to the dragon and thoughtfully negotiates a mutually agreeable settlement? Why does this game have to dehumanize the man, by making his only course of action killing things?
[9:52] I mean you say as much in your own video. âYes, itâs the âbeat-âem-upâ trope being used here to propagate the socially harmful myth that men are unthinking psychopaths who can only solve problems by beating them up, or killing them. You watch this media, and yet you fail to see the blatantly misandric elements in this game. Like this woman, punching a man, as spitefully as she can in his sexually reproductive organs. Itâs a deeply symbolic gesture of how much these games despise men, by causing them as much pain as possible, while simultaneously stopping them from reproducing.â
[10:32] some guy: âAwww! Right in the baaalls!â
[10:36] Thunderf00t: âHow simple do you need this hatred of men in these games to be? Now Iâm not saying that all games that employ such tropes are automatically tying to reinforce and amplify the socially harmful stereotypes that men are easily controlled, brainless, fighting, troglodytes. But this does help to normalize extremely toxic, patronizing, and demeaning attitudes about men.â
[11:04] But like I say, you can overanalyze this to you leisure until you can parlay it into whatever desired conclusions you want. But it wonât change the real fact of why these games are like they are. Because they serve a market. Itâs basically the same reason there are all these beauty magazines; because they serve a market.
[11:27] And itâs the same reason that you in your videos wear lipstick, eyeliner, nail varnish, and those big girly earrings. Itâs not because youâve made this conscious decision that women are naturally too ugly and unappealing, and therefore need to use these appearance-enhancing cosmetics. Although, Iâm pretty certain that if a certain pop culture critic feminist were to be researching and analyzing your very video, she would happily bundle you into one of a few stereotypical women in the media, concluding that youâve simply become a chill girl and sister-punisher by donning the Barbie-pink bondage-shackles-of-patriarchal-expectation by adorning yourself with attention-grabbing trinkets and by painting your face to resemble mild arousal.
[12:15] Trust me, it would be just as trivial to pin you into the role of the willing servant of this non-existent, scheming patriarchy as it was for you to parlay the damsel-in-distress into a systematic attempt to subjugate women.
No. You, like they, serve a market. The market you serve is telling feminists that they are oppressed. If you really thought there was a market for these feminist games, why not do the empowered-woman thing and lead by example, and design and market these games successfully yourself? I suspect that you know full-well that the reason these feminist games donât exist, is not because the patriarchy is conspiring against you. Itâs simply because thereâs not a market for them.
[13:03] Look. Letâs be honest. We both know the free market doesnât care what your ideology is. It only cares if it will turn a profit. Yeah. What youâre proposing is not viable. And this is why youâve shown this masterly reluctance to cash in on this goldmine of feminist gaming that you think is out there. And this is the fundamental reason why you are a critic and not a creator. I mean, why take the risk of making a game that will almost certainly be an expensive failure, when you have this guaranteed market of selling the idea that âyou are being systematically being oppressed by the patriarchyâ, to feminists?
But the sad thing is, even if they did make this game exactly as you wantedâyou know, like that game you were lamenting at the beginning of your video:
[13:52] clip: âThe game was to star a sixteen year old hero named Krystal, as one of two playable protagonists. She was tasked with travelling through time, fighting prehistoric monsters with her magical staff, and saving the world. She was strong. She was capable. And she was heroic . . . Pretty cool, right? Well, it wouldâve been. Except the game never got released.â
[14:18] Thunderf00t: And itâs a good thing it was never released, too. Because if it had been, it wouldâve simply helped to âreinforce sexist, and downright misogynist ideas about women.â
You see, if your comprehensive research had included the masterâs thesis of the feminist, Anita Sarkeesian . . . Oh. Well, if your research had actually included your own masterâs thesis, titled, âIâll Make a Man Out of You: Strong Women in Science Fiction and Fantasy Televisionâ, you wouldâve realized thatâIâll let this guy explain:
[14:49] clip from Instig8iveJournalism, âAnita Sarkeesian Part 1: The College Graduate: âShe argues that strong, empowered, female characters still arenât feminist because theyâre only pretending to be men . . . According to her, any women in a TV show who shows strong leadership, is only doing so in a charade of strictly masculine trait . . . the second diagram illustrates what she wants TV to give her. Once againâat odds with herself. Notably, she proposes significantly fewer positive feminine traits than positive male traits, with women hilariously unable to show confidence, or self-control.â
[15:17] Thunderf00t: Not only that, but in your feminist world, âstrongâ is only a favorable attribute for the masculine.
[15:25] clip: âShe was strong-â
[15:27] Thunderf00t: This is just what itâs like to play this game of constantly moving goal posts, with this sort of feminism. It doesnât matter what the game thatâs made is. The conclusion will always be:
[15:40] clip: âgames tend to reinforce and amplify sexist, and downright misogynist ideas about women.â
[15:46] Thunderf00t: However, the part in your video where you go from finding patterns that donât exist, to La-La Land, is here:
[15:52] clip: âThe belief that women are somehow a naturally weaker gender, is a deeply ingrained, socially constructed myth. Which of course, is completely false. But the notion is reinforced and perpetuated when women are continuously portrayed as frail, fragile, and vulnerable creatures.â
[16:09] Thunderf00t: Uuhh.BULLSHIT. You see, we are part of a sexually dimorphic species. That is, males and females, tend to have different physical characteristics. Look, the reason that we divide the Olympics up by sex, is not because we are inherently sexist. Itâs because men and women tend to have different traits.   On average, in the upper body strength, itâs almost fifty-percent difference. Ugh, come on. Tell me again how this is really a myth.
[16:38] clip: âThe belief that women are somehow a naturally weaker gender, is a deeply ingrained socially constructed myth. Which of course is completely false.â
[16:46] Thunderf00t: Iâve not seen this study yet. But Iâm gonna go out there on a limb and predict that there will be no correlation whatsoever between the number of damsel-in-distress video games and the ensemble differences in the upper body strength between men and women.
[17:01] However, many who take a few seconds to read the Wiki page on âsexual dimorphismâ in humans, might come across this, where someone seems to be suggesting exactly that: âThe smaller differences in the lower body strength may be due to the fact that during childhood, both males and females frequently exercise their leg muscles during activities like running, walking, and playing. Males, however, are socially pressured to enhance their upper body muscles, leading to a wider difference in upper body strengthâ (Wikipedia, âSexual Dimorphism)
[17:31] But this is the cute thingâwhen you actually take a closer look at those references, and you find this: âThe Gender and Science Reader brings together the key writings by leading scholars to provide a comprehensive feminist analysis of the nature and practice of science.â
And just, take that to heart for a second. A âfeminist analysisâ. Not an objective analysis. Not a scientific analysis. A feminist analysis.
[17:59]Â Now letâs compare that to some of the other studies like: âOne study of muscle strength at the elbows and kneesâin 45 and older males and femalesâfound the strength of females to range from 42 to 63% of male strength. Another study found men to have significantly higher hand-grip strength than women, even when comparing untrained men with female athletesâ (Wikipedia, âSexual Dimorphismâ)
Hmm. And both of those from peer-reviewed scientific journals. I think Iâm almost to the point where I can track down the difference between objective scientific research, and feminist research.
[18:37] clip:Â âAs you might imagine, this project requires an enormous amount of research.â
[18:40] Thunderf00t: Iâm now also firmly of the opinion that one of these has a place to be taught in schools. And the other, doesnât. I also note in passing, Anita, that you have disabled comments and ratings on your video. Which, has become the standard line of people on YouTube who peddle bullshit that cannot stand up to public scrutiny. I also note the reason you say youâre doing this, is a claim of victimhood. But let me offer you an alternative suggestion. The pushback you get, might mention that youâre a woman.
[19:12] clip: âIâm a woman.â
[19:13] Thunderf00t: But itâs not because youâre a woman. The pushback that you get might mention that youâre a feminist.
[19:20] clip: âI am a feminist
[19:21] Thunderf00t: But itâs not because youâre a feminist. Now the reason you get this pushback, as, I hope this video has amply explained, is because what you say is bollocksâ
[19:34] clip:Â âNow, Iâm a pop culture criticâ